9/24/2023 0 Comments After colony 250Removed the mental health effects in this area for now. Several bad ends and a lot of content here. Has a mall where you can play some video games, sell some of the stuff you have picked up and do some work in a certain little area. Can lead to bad end and some sexual scenes if you have the right skill. Colour coordinated system tells you mood and relation of character, example greenish is friend, red is someone hostile. UI tweaked with a DIALOGUE OVERHAUL – Changed character dialogue to a text box system, instead of being closer to a novel. Bad karma for thievery, murder of innocents, using sex to get your way etc. You will get good karma for helping people and avoiding sexual situations. With a maximum 30, if it drops dangeroulsy low, can lead to a game over if you reach certain parts of the story with a low mental state. Several states, as displayed in the portrait in the UI bar. trait can be used to aid Jeffrey in his last stand. trait can be used to unlock some of your father’s secrets in library. trait can now be used to convince Jeffrey to leave. NEW AREA – Library and two quest related sub rooms. Simply more in line with what I was going for.ĪDDED Bad End 2 for misuse of government communications. You’ll face dangerous situations, assassination attempts, mind control, transformations and all sorts of horrors during your adventures, leading to choices that’ll having lasting consequences for Earth and the entire human race for millennia.Ĭreator (developer): After Colony Games –įirst three traits introduced. You play Kayla Sheridan, a bright young student with an equally bright young future ahead of her. Despite this, the past one hundred years have been relatively peaceful, but something threatens to upset the balance soon. It was a powder keg that blew over into a full blown inter-space war. But humans were always humans, and the greed over resources and power became all too apparent, the people of Mars demanding independence from Earth, the people living within the resource rich asteroid belts, feeling oppressed by both. From the brink, to a interplanetary species within two decades. Mars, though further away, overcame the hardships of the environment, becoming a center for innovation and technical development. I basically rotate between them depending on which mood I am in for writing and like AC, I won't be releasing anything until it has a logical ending point of some type.But humanity prevailed, Luna became a thriving colony, with an abundance of helium-3 allowing the small colonies to thrive, while providing Earth with the energy needed. I'm happy with it but I have to go back and re-do a lot. The only thing I haven't put in is a typical battle system. There are some kinetic mini games so you can tell what you're doing better, I have added willpower etc etc. ![]() So all of this is being implemented, if you're on a timer then there will be a timer. But it opens up a lot for me.Īll this stuff was experimental and was initially meant only for AC250, but while this game was more for testing so I never got past the first area because I just worked on and tested stuff on that. For example, I'm pretty happy with the inventory system but with how I did it it wasn't possible to without a big overhaul. But it is required as it wasn't really possible to do the update like I wanted to do. I'll be rotating between this and the other game so it will be some time. I won't be releasing anything for some time nor taking patreon payments until I have months worth of content/releases.
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